THE MENDING ROOM
A LITTLE PATIENCE. A LITTLE LIGHT.
Warm the fractures. Watch the enamel knit together.Bring eight painted keepsakes back to life.
A SECOND BEGINNING
THE KEEPSAKE SHELF
WELCOME TO THE WORKBENCH
H guides your light to an unfinished segment. Z undoes a whole stroke. P pauses. Repairs save only when a keepsake is finished.
MATERIALS & ORIGINS
An original game inspired by 2026 research into light-responsive self-healing vitrimers. These are playful fictional rules, not a material or conservation simulator.
Four original GPT-painted enamel artworks appear on the keepsakes themselves. All images and source files are local.
Curves sampled at build time with Pomax/bezierjs, MIT. No runtime library or network needed. Research inspiration.
Original game code MIT, 2026. Complete readable source is this static bundle; see licenses and provenance.